

Spaces and other special characters aren't supported. The best practice is to use snake_case - so only lower case letters, numbers and underscores as well as dots.

Here, we'll enter a unique name for the model. You'll see a dialog about the basic settings for the project. When you first open Blockbench, you'll see a list of available model formats. To create the model and texture, we're going to use Blockbench, a 3D modeling program that can create models for the Bedrock Edition of Minecraft. Each model uses a texture that can be assigned through render controllers. Models in Minecraft use a specific format that uses JSON to define the shape. It’s recommended that the following be completed before beginning this tutorial.

How to create a model for an entity using Blockbench.In this tutorial you will learn the following: As an example, we'll model and animate a small robot, which was started in the Introduction to Add Entity article. In this guide, we'll go through the basics of creating a model and creating animations for Minecraft: Bedrock Edition. This article is part of the Minecraft Entity Introduction tutorial series from the Minecraft Creator Portal and can also be found on Microsoft Docs.
